New Beast Integration for LightSpeed 3.1
Beast integrates easily with Gamebryo LightSpeed, allowing you to use full global illumination light maps with your game.
New Features:
Gamebryo LightSpeed 3.1 support
Support for scaling the Emissive GI contribution for light emitting material
Updated to the latest Beast Release
Bug Fixes and Improvements:
Fixed problem with incorrect vertex filtering
More detailed error reporting when Beast execution fails.
Shortened asset names for Xbox360 compatibility
How to get you hands on it:
To test drive the most powerful lighting technology in the industry and to get access to Beast for Gamebryo Lightspeed 3.1, please request an evaluation license here. (Make sure you write Gamebryo Lightspeed 3.1 as the game engine, there are separate packages for earlier versions)
For any technical questions about Beast or the integration, you can always send an email to support@illuminatelabs.com
For further information on the Beast LightSpeed Integration, click here.