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Seminar in Montreal

Last modified 2007-11-20

On November 28, Illuminate Labs' own David Larsson will give a talk at the Montreal International Game Summit.

Practical Precomputed Global Illumination for Games

David will show Illuminate labs lighting technology which is used in titles such as Killzone 2, Mass Effect and Mirrors Edge. The presentation will describe how techniques such as Spherical harmonics for dynamic relighting and Directional Global Illumination Light Maps work and how to use them. David will also show how to integrate advanced lighting technology directly in your game editor to make it accessible for your artists.

Takeaway:
How to improve the visual quality and speed up the production process for your game.

Intended Audience:
Technical Directors, Technical Artists, Graphics and Tools programmers.


Wednesday, November 28, at 10.15 in room 525ab. Palais des congrès, Montreal.


Read more about MIGS here.